The game takes place in the World of the Ocean King, a land similar to the Great Sea in The Wind Waker. Although the insular territory is more compact, the islands are bigger in size and have a higher population level, as well as more areas to be explored and a more interactive landscape.

How does link travel between the islands in Phantom Hourglass?

As the game follows chronologically after The Wind Waker, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot. To travel between islands, Link is given control of a paddle steamer called the SS Linebeck.

What kind of game is Phantom Hourglass?

Phantom Hourglass is an action-adventure game, and its gameplay is structured similarly to other games in The Legend of Zelda series. As the game follows chronologically after The Wind Waker, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot.

Where to find Phantoms in Legend of Zelda?

In certain dungeons, near-invincible sentries known as Phantoms may roam the floor, with their location and direction visible to Link on the map, and will chase him down if he is spotted or makes a loud noise. However, special areas on these floors allow a safe haven for Link to stay undetected in, even if he was detected just moments before.

The game takes place in the World of the Ocean King, a land similar to the Great Sea in The Wind Waker. Although the insular territory is more compact, the islands are bigger in size and have a higher population level, as well as more areas to be explored and a more interactive landscape.

As the game follows chronologically after The Wind Waker, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot. To travel between islands, Link is given control of a paddle steamer called the SS Linebeck.

Phantom Hourglass is an action-adventure game, and its gameplay is structured similarly to other games in The Legend of Zelda series. As the game follows chronologically after The Wind Waker, the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot.

How to fill the hourglass in Zelda dungeon?

Draw the hourglass symbol first, not the Triforce symbol. It should be still marked on your map from the very first time you were in this room. After the red doors opens, there is a golden jar in this room, so smash it to receive 30 more seconds of time into the hourglass. You should now be filled up completely at 25:00.

The game would spawn two sequels: The Legend of Zelda: Phantom Hourglass for the Nintendo DS, being a direct sequel to The Wind Waker, and The Legend of Zelda: Spirit Tracks, set a century after the events of The Wind Waker . The game is set on a group of islands in a vast sea called the Great Sea — a first for the series.

What happens when you hit a swordsman in Zelda Phantom Hourglass?

The Ship here has a self-styled swordsman. He’ll offer to teach you some tricks of the trade. Hit him with your sword each time you board him for a reward. He progressively gets harder to take down, and will eventually start fighting back with a stick; if he hits you three times, the match is over.

How do you get rid of enemies in Phantom Hourglass?

Most easy enemies can be dispatched with a single blow from your cannon, but the tougher ones will take multiple hits before going down, and some will even submerge themselves and become unhittable. If you come across a tough enemy, find a port nearby and steam to it; docking and undocking will clear the map near you.

What to expect on the High Seas in Phantom Hourglass?

The high seas of Phantom Hourglass are an adventurer’s best friend…and worst nightmare. There’s plenty to see and do on the open seas, so here’s a brief guide on what to expect. There are lots of enemies out on the water, ranging from the easily killed to the annoyingly difficult.